When Tonberries enters the field, choose 1 Forward. It loses 2000 power until the end of the turn.
Put Tonberries into the Break Zone: Choose 1 Forward. It loses 2000 power until the end of the turn.
{Water}, put Tonberries into the Break Zone: Choose 1 Forward. It loses 4000 power until the end of the turn.
Put Tonberries into the Break Zone: Choose 1 Forward. It loses 2000 power until the end of the turn.
{Water}, put Tonberries into the Break Zone: Choose 1 Forward. It loses 4000 power until the end of the turn.
- Choosing a selection results in a full page refresh.
- Press the space key then arrow keys to make a selection.