
We have 2 in stock.
When Steiner enters the field, if you have received 3 points of damage or more, draw 1 card.
Dull 1 active Water Forward other than Steiner: Steiner gains +1000 power until the end of the turn.
Dull 1 active Water Forward other than Steiner: Steiner gains +1000 power until the end of the turn.
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