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When Red Mage enters the field, you may pay 1. When you do so, choose 1 Forward of cost 4 or less. Break it.
Damage 3 -- When Red Mage enters the field, choose 1 Forward other than Red Mage. Until the end of the turn, it gains +1000 power and Haste.
Damage 3 -- When Red Mage enters the field, choose 1 Forward other than Red Mage. Until the end of the turn, it gains +1000 power and Haste.
- Choosing a selection results in a full page refresh.
- Press the space key then arrow keys to make a selection.