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During your turn, Sand Worm also becomes a Forward with 9000 power.
When Sand Worm is put from the field into the Break Zone, choose 1 Forward. Break it.
Damage 3 -- When Sand Worm attacks, choose 1 Forward. It gains "If possible, this Forward must block." until the end of the turn.
When Sand Worm is put from the field into the Break Zone, choose 1 Forward. Break it.
Damage 3 -- When Sand Worm attacks, choose 1 Forward. It gains "If possible, this Forward must block." until the end of the turn.
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- Press the space key then arrow keys to make a selection.