When Irvine enters the field or attacks, choose up to 2 cards in your opponent's Break Zone. Remove them from the game. If 2 Characters are removed from the game by this effect, until the end of the turn, Irvine gains +2000 power, Haste and First Strike.
Armor Shot S: Choose 1 Forward or Monster of cost 5 or less. Break it.
Armor Shot S: Choose 1 Forward or Monster of cost 5 or less. Break it.
- Choosing a selection results in a full page refresh.
- Press the space key then arrow keys to make a selection.