
Warp 2 --
When Garnet enters the field, choose 1 Summon in your Break Zone. Add it to your hand.
When Garnet enters the field due to Warp, choose 1 Summon in your Break Zone. Add it to your hand.
When Garnet enters the field, choose 1 Summon in your Break Zone. Add it to your hand.
When Garnet enters the field due to Warp, choose 1 Summon in your Break Zone. Add it to your hand.
- Choosing a selection results in a full page refresh.
- Press the space key then arrow keys to make a selection.