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All cards in your Break Zone cannot be removed from the game by your opponent's Summons or abilities.
Remove 12 Water cards in the Break Zone from the game: Choose 1 Water Forward in your Break Zone. Play it onto the field. You can only use this ability during your turn.
Remove 12 Water cards in the Break Zone from the game: Choose 1 Water Forward in your Break Zone. Play it onto the field. You can only use this ability during your turn.
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