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When Aphmau enters the field, reveal the top 5 cards of your deck. Add 1 Character of cost 2 or less among them to your hand and return the other cards to the bottom of your deck in any order.
Damage 3 -- , put Aphmau into the Break Zone: Choose 1 Forward of cost 2 or less in your Break Zone. Play it onto the field. You can only use this ability during your turn.
Damage 3 -- , put Aphmau into the Break Zone: Choose 1 Forward of cost 2 or less in your Break Zone. Play it onto the field. You can only use this ability during your turn.
- Choosing a selection results in a full page refresh.
- Press the space key then arrow keys to make a selection.