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The Forwards other than Aerith you control gain +2000 power.
When Aerith is put from the field into the Break Zone, you may remove Aerith from the game. When you do so, place 3 Reraise Counters on Aerith.
At the beginning of Main Phase 1 during each of your turns, if 1 or more Reraise Counters are placed on Aerith, remove 1 Reraise Counter from Aerith. Then, if there are no Reraise Counters on Aerith, play Aerith onto the field. This effect will trigger only if Aerith is removed from the game.
When Aerith is put from the field into the Break Zone, you may remove Aerith from the game. When you do so, place 3 Reraise Counters on Aerith.
At the beginning of Main Phase 1 during each of your turns, if 1 or more Reraise Counters are placed on Aerith, remove 1 Reraise Counter from Aerith. Then, if there are no Reraise Counters on Aerith, play Aerith onto the field. This effect will trigger only if Aerith is removed from the game.
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