
We have 7 in stock.
When Argy is put into the Break Zone in any situation by your opponent's Summons or abilities, add Argy to your hand at the end of the turn.
Damage 5 ― When Argy is put from the field into the Break Zone, choose 1 Forward of cost 3 or less opponent controls. Break it.
- Choosing a selection results in a full page refresh.
- Press the space key then arrow keys to make a selection.