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[On Play] If you have a Tamer in play, gain 2 memory. If you don't have a Tamer in play, you may play 1 blue Tamer card from your hand without paying its memory cost.
[Your Turn] (Once Per Turn) When this Digimon becomes unsuspended during your main phase, gain 1 memory.
- Choosing a selection results in a full page refresh.
- Press the space key then arrow keys to make a selection.