[On Play] If you have a Tamer in play, gain 2 memory. If you don't have a tamer, you may play 1 red Tamer card from your hand without paying its memory cost.
[Your Turn] (Once Per Turn) When one of your opponent's Digimon is deleted, gain 1 memory.
- Choosing a selection results in a full page refresh.
- Press the space key then arrow keys to make a selection.